Поход |
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НИ SotBE ЧТ ПВ ЈГ ПоДБ ПУС DID НП Слобода NR ОУ SoF |
Era |
Вр Дх п - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Језик |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Not all initiates to the IceWind order are successful. Some lack the necessary patience, others are found wanting in mental edurance. However being excluded from the order cannot make them forget what they have learned.
When the Outcasts first began performing supposedly forbidden magic on their own, the IceWind order raised an uproar in the tribal council. Under threat of exile the Outcasts were forced to ceace their activities. But their order survived, albeit in a different form. Rather then mimic their counterparts, they developed a parallel sect taht exists on the fringes of the tribe. The magics worked by the Outcasts are undeniably crude, but have great practicle use. However they are denied the mystical union with their icy home, that is a right reserved for the Herders.
Посебне напомене: Ова јединица поседује магичне нападе, којима су увек добри изгледи да погоде противника.
напредује из: | Icewind Herder |
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може постати: | Steppe Pariah |
кошта: | 30 |
УП: | 52 |
Кретање: | 5 |
ИП: | 50 |
ниво: | 2 |
поредак: | хаотичан |
ID | Steppe Outcast |
способности: |
frigid touch мраз | 21 - 1 блиски | магичност |
отпорности: | |
---|---|
сечиво | -20% |
пробој | -10% |
удар | -10% |
ватра | -20% |
мраз | 20% |
волшебни | 0% |
терен | трошак кретања | одбрана |
---|---|---|
бездан | 99 | 20% |
брда | 2 | 60% |
гљиварски гај | 3 | 50% |
дубока вода | 99 | 20% |
мочвара | 3 | 40% |
песак | 2 | 40% |
пећина | 2 | 50% |
пећински зид | 99 | 90% |
планине | 3 | 60% |
плитка вода | 3 | 30% |
равница | 1 | 50% |
село | 1 | 60% |
снег | 1 | 50% |
шума | 2 | 60% |